I was making some Gears that I wanted to animate (easy huh) and had some questions... when I got to animate, should I make the frames myself or does Xara do well with using key frames (what would I need? Start, Finish, middle?)
I have the gears on different Layers, should I just leave that way, Rotating myself and making a different frame of the animation with each adjustment.
The 'teeth' on the gears indvidually placed squares/rectangles... I was thinking of doing a gradient fill for the Gears, do I have to combine the pieces to do that or will making a Editable shape do that for me?)
Plus, I noted when I was experimenting with placement of the Teeth of the Gears, when I tried to Manually Rotate around the Common Center, that some of the Teeth would 'NOT' rotate but distort along a horizontal line... becoming like a parallelagram... not what I expected trying to use manual rotating. I did, of course, get the teeth placed by designating the degrees and letting the program rotate (but, even then, some distortion would have with the 'tooth' being too high off the gear... requiring manual adjustment with the arrow keys so as not to risk the distortion using the mouse.
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