That (and Egg's before) work quite well. Thanks.
The problem, as I am sure you know, occurs when frrehand smoothing is turned way down. The line then tends to break up around corners. (Tough on thos moun tain roads ;^D)
Thanks again...
That (and Egg's before) work quite well. Thanks.
The problem, as I am sure you know, occurs when frrehand smoothing is turned way down. The line then tends to break up around corners. (Tough on thos moun tain roads ;^D)
Thanks again...
Wait till you try doing any subdivision built within the last twenty years. Not a straight line in the bunch. By using curving roads developers learned they can get more lots in an acre of land.
John/DOT
Hate to be a Kiljoy here but I am so frustrated with XaraX brushes and my map-making needs, I decided to learn more about AI-CS graphic styles: Man, are they way cool.
Create a, say, "freeway" style with overlapping and variable sized strokes, create a new layer, trace the freeways from the underlying bitmap template, apply a layer style and, bingo" all paths stylize appropriately and...there's more...their intersections fuse. And...yes, there's more...keep drawing paths on this layer and the new paths are appropriately stylized and their intersections fuse as well...
Never thought I'd find a "gotcha" in AI.
That's throwing down the gauntlet, Charles, eh? http://www.talkgraphics.com/images/smilies/smile.giftheir
Ummm... Carygee,
How many tools in their toolbox did you need to use to come up with the style? More than 1? How many to trace the bitmap? More than 1? http://www.talkgraphics.com/images/smilies/confused.gif
Adobe would need 15 tools to blow your nose. http://www.talkgraphics.com/images/smilies/wink.gif http://www.talkgraphics.com/images/smilies/biggrin.gif
John/DOT
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