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Thread: Help

  1. #1
    Join Date
    Sep 2005
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    Chitown
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    Default Help

    how do u make blends
    IP

  2. #2
    Join Date
    Nov 2000
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    4,894

    Default Re: Help

    What are blends?
    IP

  3. #3
    Join Date
    Feb 2002
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    Boulder Creek, California, USA
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    6,193

    Default Re: Help

    Blend Modes are accessed from Layers/ Properities. They are also accessible from the layers palette. Rich
    Last edited by molucca; 19 September 2005 at 01:16 AM.
    IP

  4. #4
    Join Date
    Dec 2003
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    Lancaster, CA, USA
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    Default Re: Help

    In a Vector-based program blends are the graduated steps put in via calculations between objects of different tonal values and/or sizes.

    Paint Shop Pro may have vector layers, but the rendering intent is bitmap. I don't know of a program that is bitmap-based that does blends.

    However, if you intend to blend one item into the other there are clever ways to go about it by masking your selection and using gaussian blur or motion blur to transition from one to the other.

    On a smaller basis, the smear or smudge tool can blend.

    And of course, you can pick a two or more color gradient to achieve a blend-effect.

    If your intent is to leave behind an effect of one item blending into another such as showing motion in the bending of a knee, by duplicating and rotating objects on individual layers and then applying motion blur and varying levels of transparency, achieve an impressive blend simulating motion. Or if the direction of motion is linear, mask the forground and select the background, use motion blur, if it is a car, it will appear to be moving.

    There are other methods which are based on the above to achieve morphing of one object into another used in frame-based animation. Since you can play your layers in Animation Shop and make transitions within there, for some effects, you could re-import back to PSP.
    IP

  5. #5
    Join Date
    Jan 2001
    Location
    Austin, Texas, USA
    Posts
    37

    Default Re: Help - Blends

    From the PSP 9 help file, the various types of blends available are:

    Normal
    Displays pixels of underlying layers based on the opacity of pixels on the selected layer. If data is fully opaque, no pixels show through. As the opacity decreases, more pixels from underlying layers show through.

    Darken
    Displays pixels in the selected layer that are darker than the underlying layers. Pixels lighter than the underlying layers disappear.

    Lighten
    Displays pixels in the selected layer that are lighter than the underlying layers. Pixels darker than the underlying layers disappear.

    Hue
    Applies the hue of the selected layer to the underlying layers (without changing the saturation or lightness). This blend mode was introduced in Paint Shop Pro 8, and is an improvement on the original Hue blend mode (Hue (Legacy)).

    Hue (Legacy)
    This blend mode was first introduced in version 5 of Paint Shop Pro, and functions similarly to the Hue blend mode. It is retained for the sake of compatibility with older versions of Paint Shop Pro.

    Saturation
    Applies the saturation of the selected layer to the underlying layers (without affecting the hue or lightness). This blend mode was introduced in Paint Shop Pro 8, and is an improvement on the original Hue blend mode (Saturation (Legacy)).

    Saturation (Legacy)
    This blend mode was first introduced in version 5 of Paint Shop Pro, and functions similarly to the Saturation blend mode. It is retained for the sake of compatibility with older versions of Paint Shop Pro.

    Color
    Applies the hue and saturation of the selected layer to the underlying layers (without affecting the lightness). This blend mode was introduced in Paint Shop Pro 8, and is an improvement on the original Color blend mode (Color (Legacy)).

    Color (Legacy)
    This blend mode was first introduced in version 5 of Paint Shop Pro, and functions similarly to the Color blend mode. It is retained for the sake of compatibility with older versions of Paint Shop Pro.

    Luminance
    Applies the luminance (or lightness) of the selected layer to the underlying layers (without affecting the hue or saturation). This blend mode was introduced in Paint Shop Pro 8, and is an improvement on the original Luminance blend mode (Luminance (Legacy)).

    Luminance (Legacy)
    This blend mode was first introduced in version 5 of Paint Shop Pro, and functions similarly to the Luminance blend mode. It is retained for the sake of compatibility with older versions of Paint Shop Pro.

    Multiply
    Combines the colors of the selected layer with the underlying layers to produce a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged.

    Screen
    Lightens the colors of underlying layers by multiplying the inverse of the selected and underlying layers. The result is a color that is the same or a lightened version of the selected layer.

    Dissolve
    Randomly replaces the colors of some pixels on the selected layer with those of the underlying layers to create a speckled effect. The selected layer’s opacity determines the number of pixels replaced; the lower the opacity, the more pixels that are replaced.

    Overlay
    Combines the Multiply and Screen blend modes. If the color channel value of underlying layers is less than half the maximum value, the Multiply blend mode is used. If the color channel value is greater than or equal to half the value, the Screen blend mode is used. The Overlay blend mode shows patterns or colors of the selected layer while preserving the shadows and highlights of underlying layers.

    Hard Light
    Combines the Multiply and Screen blend modes. If the color channel value of the selected layer is less than 128, the Multiply blend mode is used. If the color channel value is greater than or equal to 128, the Screen blend mode is used. In general, use the Hard Light blend mode to add highlights or shadows.

    Soft Light
    Combines the Burn and Dodge blend modes. If the color channel value of the selected layer is less than 128, the Burn blend mode is used. If the color channel value is greater than or equal to 128, the Dodge blend mode is used. In general, use the Soft Light blend mode to add soft highlights or shadows.

    Difference
    Subtracts the selected layer’s color from the color of the underlying layers.

    Dodge
    Lightens the image by having the lightness values of the colors in the selected layer lighten the colors of underlying layers. Light colors produce the most lightening; black has no effect.

    Burn
    Darkens the image by having the lightness values of the selected layer reduce the lightness of underlying layers.

    Exclusion
    Creates an effect similar to but softer then the Difference blend mode.

    ======

    Nose around the help file and experiment with blends. You'll find them an extremely useful part of PSP.

    Bob
    IP

  6. #6
    Join Date
    Mar 2007
    Posts
    1

    Default Re: Help

    I seem to be missing all the blends from psp x

    all that is in the drop down list in the pallette is normal with a tick

    had them before but cannot get them to appear again now

    can anyone help?
    IP

 

 

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