The rendering was done in Lightwave (and Xara X).
The split tool is particularly useful in Silo. It's truly interactive on subdivision surface. And here I didn't use any symmetry tool.
A great fun !!!
ivan
My mini-tutorials
botarosa
The rendering was done in Lightwave (and Xara X).
The split tool is particularly useful in Silo. It's truly interactive on subdivision surface. And here I didn't use any symmetry tool.
A great fun !!!
ivan
My mini-tutorials
botarosa
Many thanks !
At the same time I am trying to learn Wings, which has very very nice tools too. Unfortunately I am addicted to my Wacom tablet and Wings works much better with mouses.
Jens, If C4D had been more known some years ago when I decided to buy a complete 3D package, perhaps I had done this choice instead of Lightwave. I think C4D is a very nice and quickly evolutive program !
Now my plans become more precise about what I want to do in 3D cartoons and each tool find its place.
- Silo for characters heads modeling ;
- ZBrush (ZSpheres) for characters bodies modeling and perhaps some texturings ;
- Wings for a lot of things (more technical things sometimes)like objects, cars, buildings, ... ;
- Lightwave for my renderings and some fine tunings in modeling ;
- and finally probably Xara X for a lot of compositing works.
Kindly,
ivan
My mini-tutorials
botarosa
hey right on Ivan, great examples posted here man...i will give these pics some serious study over the weekend for sure... again, right on and thnx for posting eh... looking very cool
Silo 1.2 is avail for download, actually has been for a few days now, and, somethings have been fixed re crashes, as well a few new tools, and...
latest news has it that next version they will be incorping bevel verts, sticky selections so as you don't have to keep reselecting upon undo's and the like, loop and ring jumping, flatten and more...
there will be a character modeling plugin soon which will have many of these new tools and more... said plugin will be free... I tell yas, a few more tweaks and my money will be heading south to help support the dev of this app... very cool dev process thus far and it's only looking better
Keep em coming Ivan, and go Silo Go... pretty soon your app list may become shorter there Ivan, by at least one or two apps
Hi Ivan,
You are using Silo as a Master. How do you learn so quickly?
Soquili
Soquili
a.k.a. Bill Taylor
Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
My TG Album
Last XaReg update
Here is the second step after some extrusions.
One can subdivide and unsubdivide at each time.
My mini-tutorials
botarosa
You modeled the head in Silo? Very good Ivan, very good indeed... man, what a task that would have been
Cool
That image would make a very interesting bump map with a few tweaks Ivan.
Another step after extrusion of the other parts of the head and the neck.
My mini-tutorials
botarosa
I used very simple solutions. The function I most often use is "extrude along normals", and I also used extensively the split tool to add details in some areas. I experienced the same kind of work in Lightwave modeler and I can say that despite some perfectible details in workflow that was much easier with Silo. The support of n-gons is of course a fantastic add on !
Below I show what was my first step. I have drawn a polygon and subdivided it, using split tool and the work grid. Afterwards, I used the "Modify/Shell" tool to extrude the first result. But I intentionnally didn't take care of precision because In real life there are no symmetrical faces !
I saved 14 steps in this session with the 1.0 release (I want to use all my 40 sessions before installing successively the two following trial version), without a crash. But I must recognize that I had some crashes in saving while working on other objects. I am waiting to see if those issues are solved now !
Kindly,
ivan
My mini-tutorials
botarosa
wow - I wish I could achieve the same result with C4D and the poly modeling!
Congratulations!
jens g.r. benthien
designer
http://www.sacalobra.de
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