Gary is finishing the mountain of work defining and exploring our "tools." Between Xara X's help file, Gary's online manual, and experimentation, I can understand and use the tools.
I can also visualize the end result, the final illustration, that I strive for. Gary's Xaraxone tutorials always work towards a project completion. But sometimes, at least for myself, they speed right through one or more techniques a little too quickly to understand the underlying illustration principles.
And there is a middle ground where I often (way too often) get stuck.
It's like building a house. You obtain the tools and materials and some experience using them. An architect's plan and drawings light the way. But how the heck do you thatch a roof? Build a masonry chimmeny? Finish trim around windows and doors?
When I mentioned attacking the creation of materials, I was referring to this middle world beyond Xara X's tools.
I believe it was Gary who, a few months ago, reminded non-artists like myself that chrome has no color, and illustrating it depends on portraying its ability to reflect the adjacent world. I knew that, but I didn't understand it in the Xara X perspective.
I'd bet that Gary and the experienced members of the Xaraxone community can come up with a zillion topics filling in the techniques required to better understand this middle level of computer illustration.
Al
Al Kolka
alkolka@attbi.com
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