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  1. #1
    Join Date
    Nov 2000
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    Red Boiling Springs TN USA
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    Playing with loft Nurbs. The render time isn't bad, but the "preparing" takes about 8 minutes. I'll have to see about upgrading to 1GB on this machine. All the calculations for the boolean subtraction of the splines for the face from the loft of the pumpkin, brought the machine to a crawl.

    All was done in C4D.

    Soquili
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    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
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  2. #2
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
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    Default

    Playing with loft Nurbs. The render time isn't bad, but the "preparing" takes about 8 minutes. I'll have to see about upgrading to 1GB on this machine. All the calculations for the boolean subtraction of the splines for the face from the loft of the pumpkin, brought the machine to a crawl.

    All was done in C4D.

    Soquili
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  3. #3
    Join Date
    Dec 2000
    Location
    andalucía · españa and lower saxony · germany
    Posts
    2,125

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    geez, that's strange. The boolean operation is a very simple one in this case, and if you don't convert the results to polygons it should be done almost in real time - NURBS are a lot faster than polygon operations. On my PII 300 MHz with 'only' 192 MB RAM laptop I've tried to build a similar object - no problems here. Almost real time. OK, I'm running v7, but as far as I know Cinema/Maxon has optimized th code for v8 again.

    Rendering: if you use volumentric lighting the 8 minutes are ok. Volumetric lighting and renderosity and caustic are memory eaters ;-}, even if the settings are minimal.

    So I'm thinking about your scene and what might be wrong with it.

    jens g.r. benthien
    designer
    http://www.sacalobra.de

    ----------//--
    If you don't know how to dream you'll never be a designer.
    ----------//--
    --------------------//--
    We can't solve problems by using the same kind of thinking we used when we created them.
    --------------------//--

  4. #4
    Join Date
    Sep 2000
    Location
    New Zealand
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    Hi Soquili


    Ya 8 minutes prep time is kind of odd as jens said.

  5. #5
    Join Date
    Jan 1970
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    3,220

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    I agree... nurbs are quick, and doing a few bool ops should not be any different ... hmmm

    The pumpkin is very cool... geez, getting to be that time already eh... hehe, pretty soon all the little ghosts and gobblins will be out and about

  6. #6
    Join Date
    Nov 2000
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    Red Boiling Springs TN USA
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    Ah, so the volumetric light I put inside the pumpkin is the memory eater. I'll change it to an omni, since I didn't get the effect I was hoping for.

    Thanks for your help Jens.

    Thanks Stu and Gidgit for your replies.

    Soquili
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  7. #7
    Join Date
    Mar 2001
    Location
    Liverpool, NY USA
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    1,137

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    What a wonderful use for NURBS!

    I suggest that we hold a virtual pumpkin carving party.

    (I used the same technique as Soquili)



    Gare
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    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  8. #8
    Join Date
    Sep 2000
    Location
    New Zealand
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    A pumpkin carving party huh ...good idea

 

 

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