I will post some mini-tutorials here about the next steps of my exploration of organic like feathering because I am amazed by the interactive possibilities it offer!
Enjoy,
ivan
I will post some mini-tutorials here about the next steps of my exploration of organic like feathering because I am amazed by the interactive possibilities it offer!
Enjoy,
ivan
No Shapes here; only stroked lines are used for this running woman.
The paths are figured by dotted lines. Three groups (see colors) are feathered separately to avoid too much smoothness under the arms and between the two legs. These three groups are grouped toghether afterwards.
And of course the posing can be modified easily; Ctrl+click on each limb separately, move the rotation center to the articulation, or move the points by groups or individually with the Shape Editor!
Have fun,
ivan
[This message was edited by ivan louette on August 12, 2001 at 14:03.
[This message was edited by ivan louette on August 12, 2001 at 14:03.]
One blend for the body and another for the feets.
Above I have played with line width.
Enjoy,
ivan
Thanks Roman,
that did the trick!
I never would have thought of profiles in this case.
One of the new functions in X that never really got through to me ..
Wolfgang
What a lot of great information! Thanks. Neil
I don't understand how you did it but it looks beautiful.
That texture connecting technique could be especially seful when making panoramatic photos.
Roman
Thanks Ivan for all the great explorations.
I think the resulting dino design and your running women are *very* strong graphic designs. The running women look like they should be developed into a logo for a marathon or even the Olympics! It is brilliant. (It reminds me of Alexander Calder's mobiles and prints - I'm sure he would have loved the image too).
Regards, Ross
<a href=http://www.designstop.com/>DesignStop.Com</a>
[This message was edited by Ross Macintosh on August 13, 2001 at 18:53.]
One can easily obtain a very neat outside shape with soft transitions between textures inside.
1° group the non feathered shapes
2° add an hard feathering to the group (turning the below feather profile slider close to -1)
3° select each inner shape separately , texturize it and add some soft feathering to it.
Superposing several level of individual or group feathering don't cause any problem!
ivan
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