Welcome to TalkGraphics.com
Results 1 to 9 of 9
  1. #1
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    as posted by mdme_sadie over at CGT...
    -------------------

    Mesh Surgery (Now with all new Superflange!)

    This is a modelling and selection plugin pack, i have a number of videos showcasing the different tools and abilities of the plugins. All tools are fully interactive, very easy and intuitive to use, and very fast, and offer a number of features not found in any software that i've seen to date including projection cuts, extended cuts, and superflange.

    Here are the videos to tantalise all you modelers out there...

    Firstly, Scalpel with extended cuts. The blue lines being drawn here are where i'm extending the cut using a hotkey and the mouse, just click to confirm and bang it's cut. very fast

    http://www.peranders.com/c4d8/samples/mov/scalpel.mov


    Next we show off projection cuts with scalpel, unlike other split poly tools we're not limited to a single poly at a time

    http://www.peranders.com/c4d8/sampl...ojectioncut.mov


    Of course all cutting tools allow you to automatically select the polys or edges along the cut if you so wish:

    http://www.peranders.com/c4d8/sampl.../selectcuts.mov


    Moving on from the Scalpel tool, we have Katana. This allows you to create instant loop cuts (it will work out theloop for you). Just cflick to cut, and of course you can control the length of the cut in the viewport. If you need to get some extra accuracy in there, just freeze the cut and play with the setting in the Active Tool manager before clicking ont eh object to confirm the cut (or unfreeze if it's not what you wanted).

    http://www.peranders.com/c4d8/samples/mov/katana01.mov


    Jigsaw, cuts form the egde the mouse is over through a poly or edge selection:

    http://www.peranders.com/c4d8/samples/mov/jigsaw.mov


    Now for a funky feature, Superflange! This is available for all cutting tools in the pack, and smoothes out the mesh as you cut, use it to bevel, to keep a mesh smooth when adding edge loops (no more flattening of objects in HN shapes), use it to add in folds and creases if you want, or just as a general helper for organic modelling, and to keep the shape of your object more consistent when modelling in hypernurbs.

    http://www.peranders.com/c4d8/sampl...perflange01.mov

    http://www.peranders.com/c4d8/sampl...perflange02.mov


    Then we decided to give you some selection tools as well, a decent edge loop that's predictable, as wella s point loop and poly loop, the loop length of course is controllable the same way the cut loops work.

    http://www.peranders.com/c4d8/sampl...ectionmodes.mov


    And finally normal move, like the inbuilt poly normal move tool, only it also handles points, and edges
    http://www.peranders.com/c4d8/sampl.../normalmove.mov

    --------------

    estimated cost for said plugin should be approx 99.00

    ------------------

    Yup, this is a sweet set of tools for you C4D user's... infact throw in some ngon support along with the v8.2 improvments and ya have C4DeWings... chuckle... just had to throw that one in eh

    but seriously, yea, if you are currently using C4D for your boxmodeling then this most certainly is a must have... and about bloody time I might add... I have been screaming about the lack of predictability with the current edge loop tool for quite some time now... along with most of the rest found in this set, especially to bring the move>normal down from the nose bleed section eh... oh yea baby, how sweet this set will be for you die hard C4D fanatics...

    so enjoy eh

  2. #2
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    as posted by mdme_sadie over at CGT...
    -------------------

    Mesh Surgery (Now with all new Superflange!)

    This is a modelling and selection plugin pack, i have a number of videos showcasing the different tools and abilities of the plugins. All tools are fully interactive, very easy and intuitive to use, and very fast, and offer a number of features not found in any software that i've seen to date including projection cuts, extended cuts, and superflange.

    Here are the videos to tantalise all you modelers out there...

    Firstly, Scalpel with extended cuts. The blue lines being drawn here are where i'm extending the cut using a hotkey and the mouse, just click to confirm and bang it's cut. very fast

    http://www.peranders.com/c4d8/samples/mov/scalpel.mov


    Next we show off projection cuts with scalpel, unlike other split poly tools we're not limited to a single poly at a time

    http://www.peranders.com/c4d8/sampl...ojectioncut.mov


    Of course all cutting tools allow you to automatically select the polys or edges along the cut if you so wish:

    http://www.peranders.com/c4d8/sampl.../selectcuts.mov


    Moving on from the Scalpel tool, we have Katana. This allows you to create instant loop cuts (it will work out theloop for you). Just cflick to cut, and of course you can control the length of the cut in the viewport. If you need to get some extra accuracy in there, just freeze the cut and play with the setting in the Active Tool manager before clicking ont eh object to confirm the cut (or unfreeze if it's not what you wanted).

    http://www.peranders.com/c4d8/samples/mov/katana01.mov


    Jigsaw, cuts form the egde the mouse is over through a poly or edge selection:

    http://www.peranders.com/c4d8/samples/mov/jigsaw.mov


    Now for a funky feature, Superflange! This is available for all cutting tools in the pack, and smoothes out the mesh as you cut, use it to bevel, to keep a mesh smooth when adding edge loops (no more flattening of objects in HN shapes), use it to add in folds and creases if you want, or just as a general helper for organic modelling, and to keep the shape of your object more consistent when modelling in hypernurbs.

    http://www.peranders.com/c4d8/sampl...perflange01.mov

    http://www.peranders.com/c4d8/sampl...perflange02.mov


    Then we decided to give you some selection tools as well, a decent edge loop that's predictable, as wella s point loop and poly loop, the loop length of course is controllable the same way the cut loops work.

    http://www.peranders.com/c4d8/sampl...ectionmodes.mov


    And finally normal move, like the inbuilt poly normal move tool, only it also handles points, and edges
    http://www.peranders.com/c4d8/sampl.../normalmove.mov

    --------------

    estimated cost for said plugin should be approx 99.00

    ------------------

    Yup, this is a sweet set of tools for you C4D user's... infact throw in some ngon support along with the v8.2 improvments and ya have C4DeWings... chuckle... just had to throw that one in eh

    but seriously, yea, if you are currently using C4D for your boxmodeling then this most certainly is a must have... and about bloody time I might add... I have been screaming about the lack of predictability with the current edge loop tool for quite some time now... along with most of the rest found in this set, especially to bring the move>normal down from the nose bleed section eh... oh yea baby, how sweet this set will be for you die hard C4D fanatics...

    so enjoy eh

  3. #3
    Join Date
    Sep 2000
    Location
    New Zealand
    Posts
    1,970

    Default

    Hmmm Pers a friend of mine,I have no idea how he kept that quiet


    Oh well I was going to get deepcutliner,but now I guess I give Per some cash instead ,wonder if he will do mates rates


    Stu.

  4. #4
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    hey, no fair hahaha

  5. #5
    Join Date
    Sep 2000
    Location
    New Zealand
    Posts
    1,970

    Default

    It seems Per and Paul Everett are co authoring the plugin bud ,I want

  6. #6
    Join Date
    Jan 1970
    Posts
    3,220

    Default

    "I want"

    like duh

    now if only I had me an extra wad of cash laying around screaming spend me, spend me

    Hey Stu, buddy, pal, chum... wink wink, nudge nudge...

    hahaha, just fun'n with yas

    I hope you have fun Stu, then again I somehow have the feeling you always have fun when it comes to CG

  7. #7
    Join Date
    Sep 2000
    Location
    New Zealand
    Posts
    1,970

    Default

    The fun - Ya when things are going right,which is usually about 20% of the time when you take up 3D


    Do you have C4D now Gidge?,I remember you were going to buy it.



    Chances are Per and Pauls plugin will be made a little different and included in the C4D tool set in the next upgrade I would say,mind you they are both beta testers as well.

  8. #8
    Join Date
    Nov 2000
    Location
    Red Boiling Springs TN USA
    Posts
    19,208

    Default

    More neat toys to play with, when is a guy supposed to get some sleep

    Thanks for the heads up on the plug-in, Gidgit.

    Soquili
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  9. #9
    Join Date
    Sep 2000
    Location
    New Zealand
    Posts
    1,970

    Default

    This one is a must have Soquili ,it really extends C4Ds normal toolset.There are aslo a few plugins around which are not free for C4D which dont do half as much.


    Stu.

 

 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •