I took a kind of different approach. At first I tried the Stained glass approach, but wanted to have an actual editable object.
First I played around with the brightness and contrast of the bitmap placing the Brightness all the way up, the contrast about 90%, and the color all the way down.
I then put it through the bitmap tracer on Grayscale with the
Remove Noise: 0%
Minimum Area: 0%
Fine Color Tolerance: 100%
Accuracy: 100%
Smoothing: 10%
I then grouped all the white shapes together and subtracted that from the black, giving me an editable shape as shown below. But as with David's, this would mostly only work with a high contrast bitmap between the objects
Steve Newport
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