Hi Bob
Wow man, you are a pretty quick study... and that, along with a ton of patience as well equal amounts of persistance, all of which you obviously have, are the very things which will make you a modeler in no time from what I can tell here thus far... right on
Yea, the nail extrude worked pretty good eh Your nail looks awesome... geez man, now I have to go back in and apply some nail cutters, not to mention having to file down some edges haha
regarding whether or not to carry things right through the body of the hand when dividing into 7 I would suggest yes...
just be sure to select not only the front appropriate three faces to scale down upon x, but also the first top and bottom faces back as well before doing the x scales... this will allow for your knuckles to be ok and squareish for the insets...(see pic below )
and hey, this was only a theory here regarding the 7 faces, though when I look at Laa-Yosh's pics over at Spiraloid it would appear that things were taken right back to the wrist on the topside, while the palm side has been cut short at the first creases on the palm... easy enough to do all straight through at the git go, then simply cut out some edges on palm side and cut in different details as required... What do you think about this?
Basically most every hand wire I have seen is different somewhat in approach in certain areas, and this would make some sense in that everybody's hand is different... some have longer "lifeline" creases than others etc... so in the end I think we all have to basically "wing it" , and so long as it looks like a hand c/w detailing then all is alright... and given that the fingers are basically looped already animation should work just fine, and... in most every other area even including the knuckles, upon animation of said hand areas creases would seem to be the order of the day anyways In my way of thinking this would explain why the overall geom of so many examples found, look so broken up on said hands, thus seeming to lessen the overall importance of "loops" as is the case when doing say a head, where looping around the mouth, nose, eyes etc is very important... looping for muscle areas bla bla...
geez, I am writing a book here
Anyways,try some of these theories out Bob, and let us know how you fair... judging from your manicured nails here I thinx that you will do just fine indeed good work thus far man, carry on, please
looking forward to your progress...
I will attempt to tackle this 7 face theory from several different approaches just to see how things go... no promises regarding time frames on this though, as I am still currently doing work on my "guess" project, which btw, nope, not an auto plant , as well I am doing up two other challenge worx for a couple of other boards I frequent... man, this modeling stuff is work work work eh but... I must say that out of all of them, this hand thread here is a very important study to me in the grande scheme of things, as it is proving to be the most accurate study of them all with the least amount of artistic expression tollerances allowed, other than the obvious natural differeneces in everybody's own hands that is... so thanx Bob, this is great stuff and I am probably learning just as much as you from this interaction
I am off to find some nail clippers now
btw, you will notice that when rescaling the selected faces here, that the finger and knuckle faces are not quite the right sizes as would be required, soooo, once you have done this rescaling as indicated here, then immediately resize these finger and knuckle faces to what they should be before further extruding/insetting... best way to do this perhaps would be to simply select one set of those top/front/bottom middle "web" faces at a time, and simply move over along x to widen/narrow those finger faces, as in apposed to actually rescaling the finger faces,,, will prove to be easier on the overall process if done at this stage
[This message was edited by gidgit on January 10, 2004 at 12:12.]
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