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Thread: Wings to Maya

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  1. #1
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    Wings is getting to be fun! I did most of this piece in wings (except the box caps and the key latch), exported to Maya to texture, and then used RenderMan.

    What a mixed media piece!

    My Best,
    Gare
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    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  2. #2
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    Thanks for the mini-tut, Paul...I'm sure Gidge will dig this, too.

    OK, now I see that I should not skimp on the anchor points (nodes) to preserve a XARA shape.


    My Best,
    Gare
    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  3. #3
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    I always like your "mise en scène", Gary.
    I am also trying Wings these times and I like it a lot, even if I am most impressed by Silo.

    Kindly,
    ivan

    My mini-tutorials
    botarosa

  4. #4
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    Thanks for the info Gidget and Paul, and thanks for the kind words about the piece, folks.

    Isn't there also another way to do the caps: boolean subtract a cube from another cube slightly offset in space, then boolean subtract the pattern...and then do the bevel?

    I'm a tryin', I'm a tryin'

    Gare
    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  5. #5
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    ...and if you want to do more exact editing you can always press the tab key after you select a command and enter a prefered value (i.e for move, intrude, bevel etc.)

    -Paul
    Paul the Gnurfmeister!
    Home: http://www.gnurf.net/v3/ | My stuff for sale: http://www.zazzle.com/gnurf* | Follow me on Twitter: http://twitter.com/pasoderholm



  6. #6
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gary David Bouton:

    BTW, you notice the filagree work I did on the caps? Are you saying that this sort of stuff is too complex to extrude in Wings? Too many sub-paths.

    <HR></BLOCKQUOTE>

    First, when you import an ai-file to Wings it will be automatically extruded, and all you have to do is to resize.

    Second, the "problem" is that the nodes will be connected in quite a cluttered way (you try it and you'll see what I mean). This clutter is easier to clean up if you have fewer nodes. And I find the clutter bad when I try to use edge loops.

    But on the other hand, if you intend to do no editing on the imported object there will hardly be any problems. So to conclude - it's not the amount of nodes/subpaths, but how the nodes are connected that is the (my) problem.

    -Paul
    Paul the Gnurfmeister!
    Home: http://www.gnurf.net/v3/ | My stuff for sale: http://www.zazzle.com/gnurf* | Follow me on Twitter: http://twitter.com/pasoderholm



  7. #7
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    Hey don't worry Gare, it is me a fault here... I thought you was talking bout the box lid not the corners... hahaha... duh... hey both you guys have a working plan for this and all looks really cool... no crits or suggestins here eh, as this is thinking outside of the box

    How bout a tut on this guys? Showing everything from Xara to bools, to texturing... this would be fantastic [thumbs up]

  8. #8
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    Hi Gary,

    I really like the way you view and portray the world. I always learn something from every image you post. You've taken a childhood memory and made it immortal in a graphic image.

    Thank You.

    Soquili
    Soquili
    a.k.a. Bill Taylor
    Bill is no longer with us. He died on 10 Dec 2012. We remember him always.
    My TG Album
    Last XaReg update

  9. #9
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    Wings is getting to be fun! I did most of this piece in wings (except the box caps and the key latch), exported to Maya to texture, and then used RenderMan.

    What a mixed media piece!

    My Best,
    Gare
    Gary David Bouton
    Gary@GaryDavidBouton.com
    Free education! The Writings Web site
    and the updated GaryWorld Gallery is pretty okay, too.

  10. #10
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    haha, no Gary, no bools in Wings...

    though thinking about it, doing the bool subtraction route would probably be a couple of more moves in getting the second box positioned, not to mention having to create the second box it's self... yadayada... I thinx that simply boxing this box top out is the much easier of the two methods...

 

 

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