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  1. #1
    Join Date
    Jun 2004
    Location
    North Tawton, UK
    Posts
    1,152

    Default New Mac XCode Project

    Hi folks,

    There's a new XCode project in the SVN repository and new build instructions for Mac developers on the web site.
    http://www.xaraxtreme.org/developers...tructions.html

    (See http://www.xaraxtreme.org/developers/sourcecode.html for information about getting the source code.)

    The new build instructions are simpler than before and people are already having more success than they did with either the old XCode project or command-line builds on the Mac.

    Please be aware that LX on the Mac still has lots of problems but this new project gives us the chance to really get in there and start to tackle them.

    Phil
    IP

  2. #2

    Default Re: New Mac XCode Project

    I have been able follow these instructions sucesssfully.
    IP

  3. #3
    Join Date
    Jun 2004
    Location
    North Tawton, UK
    Posts
    1,152

    Default Re: New Mac XCode Project

    XCode project update:

    The setup instructions have been updated to include libtiff in the configuration of wxMac:
    http://www.xaraxtreme.org/developers...tructions.html

    The XCode project has not yet been updated to have ZeroLink turned on because it caused corrupt stack frames on my i386 Debug build... (?)

    Clicking and dragging in LX on the Mac often access violates because calls to wxView::GetFrame() are returning NULL and the code expects this function to return a usable pointer. I haven't had time to track down why the wxView doesn't have a valid frame pointer on wxMac (where it clearly does on wxGTK).

    Phil
    IP

 

 

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