Hey, not to jump in the middle here, but David wasn't knocking this forum. He has been looking at websites that have artwork that he'd like to learn to emulate the style of, and his subject line...
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Hey, not to jump in the middle here, but David wasn't knocking this forum. He has been looking at websites that have artwork that he'd like to learn to emulate the style of, and his subject line...
Post your question here:
http://www.cgtalk.com/forumdisplay.php?s=&forumid=6
It's MAX specific, so they'll know the answer.
Good luck.
Ivan,
These look great. I really like the cartoonish shape.
As far as the metallic bits, you're rendering in Lightwave, right? There are presets for chrome that work really well, or just check...
Umm, to me, that's less the power of the Silo modeler than it is the work of a talented artist. I don't know Silo, but your work in it is very impressive, Ivan. Anyone who models organics knows the...
Wow, Stu! Really shaping up now. Yes, the head looks much better now, more like the neck could support it. Now, I think the teeth need to run right out to the edge of the mouth, and not be set...
Looking really great Stu, I can't believe how much you've progressed on this. http://www.talkgraphics.com/images/smilies/biggrin.gif
A few crits, all of them minor and constructive:
The head...
Gary,
Congratulations on that purchase, I would love to get animating in Maya (Lightwave's CA tools suck, I can't wait for LW8). Did you get "Complete" or "Unlimited"? I know Unlimited runs quite...
Gary,
So, you did finally buy Maya? Last I heard you were working with the PLE. Did you take the plunge? I know it can get a bit expensive, especially if you want "Unlimited". Ahh, but I'd love...
Stu,
Yeah, the old LW forum really doesn't see any action now, it's amazing the amount of stuff I used to learn there, and now....hardly any sharing going on and flames being thrown...ahh, well,...
Stu,
Yeah, I see the dino influence in the legs. Nice modelling on those, by the way. The musculature looks really spot-on (as if I'd know what the muscles of a dragon look like!)
Reign of...
Stu,
No, Lightwave has no support for subdivision of faces of more than 4 points. I know it seems a bit archaic, but most "proper" models should be constructed of quads anyway, as render engines...
I wonder though: will it have the tools of Maya, 3DSMax, etc., or will it just be able to conform to the look? I mean, the modelling workflow in LW is far and away different than that of Max or...
Jeremy:
Do you like to draw? Do you feel like you have an "artistic bent"? Do you constantly doodle and move a pencil around on paper, creating different things? Why the heck do I ask so many...
This is RenderMan? How do you get the shaders out of either app into RM? Or do you write them yourself?
I'm always curious about RM, because of its' widespread use. Let us in on a little of...
Stu, you've been obsessing on doing a dragon for, oh, I don't know...........A Long Time! http://www.talkgraphics.com/images/smilies/biggrin.gif
Looking good so far. Did you see "Reign of Fire"?...
Or, like Wings with a healthy price tag. I'm not sure what transpired between Luxology and Newtek (hell, you could read about it for hours and still not have a clue), but I do understand that...
http://www.talkgraphics.com/images/smilies/smile.gif http://www.talkgraphics.com/images/smilies/biggrin.gif http://www.talkgraphics.com/images/smilies/wink.gif ...
Nice, very nice work Stu.
I really like it. I agree with jens on the candelsticks, they give away a wide-angle lens. One other crit to a very nice work: I don't get the impression that there's...
Softimage|XSI is really the pinnacle app of 3D. I know alot of people think Maya is king, but XSI really has it all, everything good that every other app has going for it in little bits, XSI has in...
Yeah, Lightwave's a bit different, but the basic primitives are all there, under the Create tab.
Brett
Really nice Stu, you've come a long way with this. Looking great.
Brett
Wow, amazing work from everyone. Sorry I can't contribute, I used to use Xara quite a bit but I kind of "unlearned" the app from a lack of use. Now I open it and try to remember what I used to do...
Yeah, I find that tutorial (which is infamous, by the way) translates very well to almost any software. In Lightwave, we have to stick to quads and tri's in SubPatch modelling, so some of the...
David,
You might want to slow that ship down. Even if it is travelling at a great rate, a large part of realism in ships this size is to make them pass the camera (or the camera pass them) at a...