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as posted by mdme_sadie over at CGT...
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Mesh Surgery (Now with all new Superflange!)
This is a modelling and selection plugin pack, i have a number of videos showcasing the different tools and abilities of the plugins. All tools are fully interactive, very easy and intuitive to use, and very fast, and offer a number of features not found in any software that i've seen to date including projection cuts, extended cuts, and superflange.
Here are the videos to tantalise all you modelers out there...
Firstly, Scalpel with extended cuts. The blue lines being drawn here are where i'm extending the cut using a hotkey and the mouse, just click to confirm and bang it's cut. very fast
http://www.peranders.com/c4d8/samples/mov/scalpel.mov
Next we show off projection cuts with scalpel, unlike other split poly tools we're not limited to a single poly at a time
http://www.peranders.com/c4d8/sampl...ojectioncut.mov
Of course all cutting tools allow you to automatically select the polys or edges along the cut if you so wish:
http://www.peranders.com/c4d8/sampl.../selectcuts.mov
Moving on from the Scalpel tool, we have Katana. This allows you to create instant loop cuts (it will work out theloop for you). Just cflick to cut, and of course you can control the length of the cut in the viewport. If you need to get some extra accuracy in there, just freeze the cut and play with the setting in the Active Tool manager before clicking ont eh object to confirm the cut (or unfreeze if it's not what you wanted).
http://www.peranders.com/c4d8/samples/mov/katana01.mov
Jigsaw, cuts form the egde the mouse is over through a poly or edge selection:
http://www.peranders.com/c4d8/samples/mov/jigsaw.mov
Now for a funky feature, Superflange! This is available for all cutting tools in the pack, and smoothes out the mesh as you cut, use it to bevel, to keep a mesh smooth when adding edge loops (no more flattening of objects in HN shapes), use it to add in folds and creases if you want, or just as a general helper for organic modelling, and to keep the shape of your object more consistent when modelling in hypernurbs.
http://www.peranders.com/c4d8/sampl...perflange01.mov
http://www.peranders.com/c4d8/sampl...perflange02.mov
Then we decided to give you some selection tools as well, a decent edge loop that's predictable, as wella s point loop and poly loop, the loop length of course is controllable the same way the cut loops work.
http://www.peranders.com/c4d8/sampl...ectionmodes.mov
And finally normal move, like the inbuilt poly normal move tool, only it also handles points, and edges
http://www.peranders.com/c4d8/sampl.../normalmove.mov
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estimated cost for said plugin should be approx 99.00
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Yup, this is a sweet set of tools for you C4D user's... infact throw in some ngon support along with the v8.2 improvments and ya have C4DeWings... chuckle... just had to throw that one in eh http://www.talkgraphics.com/images/smilies/wink.gif http://www.talkgraphics.com/images/smilies/wink.gif http://www.talkgraphics.com/images/smilies/biggrin.gif
but seriously, yea, if you are currently using C4D for your boxmodeling then this most certainly is a must have... and about bloody time I might add... I have been screaming about the lack of predictability with the current edge loop tool for quite some time now... along with most of the rest found in this set, especially to bring the move>normal down from the nose bleed section eh... oh yea baby, how sweet this set will be for you die hard C4D fanatics...
so enjoy eh
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as posted by mdme_sadie over at CGT...
-------------------
Mesh Surgery (Now with all new Superflange!)
This is a modelling and selection plugin pack, i have a number of videos showcasing the different tools and abilities of the plugins. All tools are fully interactive, very easy and intuitive to use, and very fast, and offer a number of features not found in any software that i've seen to date including projection cuts, extended cuts, and superflange.
Here are the videos to tantalise all you modelers out there...
Firstly, Scalpel with extended cuts. The blue lines being drawn here are where i'm extending the cut using a hotkey and the mouse, just click to confirm and bang it's cut. very fast
http://www.peranders.com/c4d8/samples/mov/scalpel.mov
Next we show off projection cuts with scalpel, unlike other split poly tools we're not limited to a single poly at a time
http://www.peranders.com/c4d8/sampl...ojectioncut.mov
Of course all cutting tools allow you to automatically select the polys or edges along the cut if you so wish:
http://www.peranders.com/c4d8/sampl.../selectcuts.mov
Moving on from the Scalpel tool, we have Katana. This allows you to create instant loop cuts (it will work out theloop for you). Just cflick to cut, and of course you can control the length of the cut in the viewport. If you need to get some extra accuracy in there, just freeze the cut and play with the setting in the Active Tool manager before clicking ont eh object to confirm the cut (or unfreeze if it's not what you wanted).
http://www.peranders.com/c4d8/samples/mov/katana01.mov
Jigsaw, cuts form the egde the mouse is over through a poly or edge selection:
http://www.peranders.com/c4d8/samples/mov/jigsaw.mov
Now for a funky feature, Superflange! This is available for all cutting tools in the pack, and smoothes out the mesh as you cut, use it to bevel, to keep a mesh smooth when adding edge loops (no more flattening of objects in HN shapes), use it to add in folds and creases if you want, or just as a general helper for organic modelling, and to keep the shape of your object more consistent when modelling in hypernurbs.
http://www.peranders.com/c4d8/sampl...perflange01.mov
http://www.peranders.com/c4d8/sampl...perflange02.mov
Then we decided to give you some selection tools as well, a decent edge loop that's predictable, as wella s point loop and poly loop, the loop length of course is controllable the same way the cut loops work.
http://www.peranders.com/c4d8/sampl...ectionmodes.mov
And finally normal move, like the inbuilt poly normal move tool, only it also handles points, and edges
http://www.peranders.com/c4d8/sampl.../normalmove.mov
--------------
estimated cost for said plugin should be approx 99.00
------------------
Yup, this is a sweet set of tools for you C4D user's... infact throw in some ngon support along with the v8.2 improvments and ya have C4DeWings... chuckle... just had to throw that one in eh http://www.talkgraphics.com/images/smilies/wink.gif http://www.talkgraphics.com/images/smilies/wink.gif http://www.talkgraphics.com/images/smilies/biggrin.gif
but seriously, yea, if you are currently using C4D for your boxmodeling then this most certainly is a must have... and about bloody time I might add... I have been screaming about the lack of predictability with the current edge loop tool for quite some time now... along with most of the rest found in this set, especially to bring the move>normal down from the nose bleed section eh... oh yea baby, how sweet this set will be for you die hard C4D fanatics...
so enjoy eh
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Hmmm Pers a friend of mine,I have no idea how he kept that quiet http://www.talkgraphics.com/images/smilies/biggrin.gif
Oh well I was going to get deepcutliner,but now I guess I give Per some cash instead http://www.talkgraphics.com/images/smilies/smile.gif ,wonder if he will do mates rates http://www.talkgraphics.com/images/smilies/wink.gif
Stu.
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"I want"
like duh http://www.talkgraphics.com/images/smilies/biggrin.gif http://www.talkgraphics.com/images/smilies/biggrin.gif
now if only I had me an extra wad of cash laying around screaming spend me, spend me http://www.talkgraphics.com/images/smilies/biggrin.gif
Hey Stu, buddy, pal, chum... wink wink, nudge nudge...
hahaha, just fun'n with yas http://www.talkgraphics.com/images/smilies/biggrin.gif
I hope you have fun Stu, then again I somehow have the feeling you always have fun when it comes to CG http://www.talkgraphics.com/images/smilies/biggrin.gif
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The fun - Ya when things are going right,which is usually about 20% of the time when you take up 3D http://www.talkgraphics.com/images/smilies/smile.gif
Do you have C4D now Gidge?,I remember you were going to buy it.
Chances are Per and Pauls plugin will be made a little different and included in the C4D tool set in the next upgrade I would say,mind you they are both beta testers as well.
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More neat toys to play with, when is a guy supposed to get some sleep http://www.talkgraphics.com/images/smilies/eek.gif
Thanks for the heads up on the plug-in, Gidgit.
Soquili
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This one is a must have Soquili http://www.talkgraphics.com/images/smilies/smile.gif ,it really extends C4Ds normal toolset.There are aslo a few plugins around which are not free for C4D which dont do half as much.
Stu.