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I originally wrote this to someone else, but they never responded...So it's open to everyone:::
I'm relatively new to Cool 3D, but you seem to be very good at it...
I can't figure out how to use the texture map functionality properly...
I have to make three balls...
a baseball, football(american), and a basketball...
The baseball and basketball shapes are easy enough, they're just simple spheres, but I'm having problems making the shape of a football...
And I can't ceate bitmaps that wrap around the surfaces of these balls correctly. So that they actually look like the balls they're supposed to be...
Do you think you could give me some advice on how to go about doing this?
Thanks
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I originally wrote this to someone else, but they never responded...So it's open to everyone:::
I'm relatively new to Cool 3D, but you seem to be very good at it...
I can't figure out how to use the texture map functionality properly...
I have to make three balls...
a baseball, football(american), and a basketball...
The baseball and basketball shapes are easy enough, they're just simple spheres, but I'm having problems making the shape of a football...
And I can't ceate bitmaps that wrap around the surfaces of these balls correctly. So that they actually look like the balls they're supposed to be...
Do you think you could give me some advice on how to go about doing this?
Thanks
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I can help you to make it in PI, but I suppose it is the same anywhere. You can try to make the same steps in Cool 3D.
Make a plain draw of the background of the ball.
http://ha.fromru.com/tmp02.jpg
Make a ball and choose the mentioned background.
"Round" the ball.
http://ha.fromru.com/tmp03.JPG
Sorry, done within a minute...
Best regards,
Charisma
(48 years, turner from Ukraine)
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How did you know what the bitmap should look like, in order for it to map correctly onto the ball?
What is PI?
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1 Attachment(s)
I believe that you want to learn how to do seamless tiling; that is how the soccerball marks travel seamlessly across the ball.
Experimentation is key; because a spherical map is distorted, you need to "think" distorted...how will the map eventually fit onto the surface.
Now, foolish me from the U.S.--I thought you were trying to map a football as in "NFL football", in which case, cylindrical mapping of the attached image is the way to go.
My Best,
Gare
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Thanks for all of the help thus far, but you wouldn't happen to know how to make a football shape in Ulead cool 3d would you?
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I can't get the soccer ball graphic that was submited to map correctly across the surface of a spehere
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I still haven't gotten this figured out yet...
I've tried making my own maps to wrap around the objects and I can't figure out how to do it using photoshop...
I mean, I'm pretty good with photoshop itself, but I don't know how to create 2D images that will look right when wrapped around a 3D surface...
There has to be someone out there who can help...
Or someone who knows where these 2D ball maps can be found...This has to be a very common need in the 3D art community, right?
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Unfortunatley, I don't own Cool 3D, but it would seem to me that if you used spherical mapping of the soccerball texture, it would map correctly.
Sorry I can't be of more help. Look under options, perhaps?
My Best,
Gare
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Well... two things come to mind here, thinking about it http://www.talkgraphics.com/images/smilies/smile.gif
1) uv mapping is one very important part of presenting some modeling eh.. http://www.talkgraphics.com/images/smilies/biggrin.gif
2) one might fair a better chance posting questions relating to Cool3D down in the Cool 3D forum down in the Ulead section here @ Talk Graphics http://www.talkgraphics.com/images/smilies/wink.gif http://www.talkgraphics.com/images/smilies/smile.gif