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Thanks Brett [img]/infopop/emoticons/icon_biggrin.gif[/img]
Ya because of my older methods I keep coming to where I want more detail and there are not enough points,so cut all the way around the polys and fix up the closest one,then you have a million and one little lines cruising around the joint to spread out because of the detail you have to add...hahahahaaa [img]/infopop/emoticons/icon_biggrin.gif[/img]
Stu.
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It looks great especially knowing how hard it is to model a human head. Well done! [img]/infopop/emoticons/icon_wink.gif[/img]
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Thanks G.
Sorry Erik I didnt see your reply in there before [img]/infopop/emoticons/icon_smile.gif[/img] ...thanks also.
Stu.
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More tweaking [img]/infopop/emoticons/icon_smile.gif[/img] ,ears still suck I know,yes I am avoiding modelling the ears,modelling ears sucks [img]/infopop/emoticons/icon_biggrin.gif[/img] ...hahahaa.
Stu.
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Heres an update update of the update http://www.talkgraphics.com/images/smilies/smile.gif
Ears dont suck {new ears},eyes suck,but these are temps.
Stu.
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Hey this looks real good Stu... uh... are you modeling you? going by the chin here... http://www.talkgraphics.com/images/smilies/smile.gif
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Thanks Gidge http://www.talkgraphics.com/images/smilies/biggrin.gif
Modelling me,hmmm not on purpose.I think he looks kinda constipated,so I will have to do some un constpation type look tweaks http://www.talkgraphics.com/images/smilies/biggrin.gif
I still have a fair bit to do yet,I set myself a challenge to fix up an old mesh and see if I can make it look realistic.I am getting a lot quicker at heads and am enjoying the learning curve http://www.talkgraphics.com/images/smilies/smile.gif ,even if most of the old polys have been cut out and replaced..hahahaa.
Stu.
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Hi Stu,
The most recent update is excellent. I admire your skill. Tweaking the mesh must be very tedious work.
Soquili
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Looking good Stu. Your hard work is paying off!