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Gidgit wanted more rust and chains so here you go!
Sorry for the size, but I didn't want to resize too much because detail loss - the original file is 5250 x 1823 pixels (this one is "only" 1024 wide)
You can buy this poster at
www.zazzle.com , and other images as well. (Please buy - I need the money http://www.talkgraphics.com/images/smilies/smile.gif )
-Paul
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Gidgit wanted more rust and chains so here you go!
Sorry for the size, but I didn't want to resize too much because detail loss - the original file is 5250 x 1823 pixels (this one is "only" 1024 wide)
You can buy this poster at
www.zazzle.com , and other images as well. (Please buy - I need the money http://www.talkgraphics.com/images/smilies/smile.gif )
-Paul
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1 Attachment(s)
Here's a close up. The problem when you create computer graphics is that the images usually are too sharp and perfect (even when you use focal and motion blur). Also many errors aren't visible in the preview when you create large renders - they are unfortunately too visible when open up the final render and zoom in in Photoshop, and see all the jaggies, sharp corners in low poly models and gaps between object. So, to get rid off the "sterile" CG look and get a more "painterly" look, I fixed this one up in Photoshop by adding a slight gaussian blur, using the watercolor and film grain filter. Instead of using unsharp mask I used the high pass filter to sharpen the final image. Hope you enjoy the pic.
-Paul
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A great idea Paul and nicely done!
Regards, Ross
<a href=http://www.designstop.com/>DesignStop.Com</a>
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