The race is on to get Xara back on the grid. I put this one together last night. This is my design with some influence from some of my other drawings. Just something cool to play with. I hope you like it.
Paul
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The race is on to get Xara back on the grid. I put this one together last night. This is my design with some influence from some of my other drawings. Just something cool to play with. I hope you like it.
Paul
That looks very 3D, Paul. I like it.
I'd say you're on a roll, Paul. Beautiful rendering.
Thank you Gray and Gary for your comments. I appreciate your input. Putting together a 3-D image is one thing but trying to put together multiple images on a grid is an entirely different story. I don't know how many times I had to redo that grid. (Yes I do, But I'm not saying.) But it took more time put the grid together than it did putting the 3-D bikes. I have a lot of respect for you grey. You make perspective in your images looks so easy. I have been trying to figure out how to draw with two point perspective and with perspective gridlines. Xara doesn't support that type of drawing yet. Any suggestions from my drawing gurus and mentors? I would greatly appreciated any input.
Paul
"I'd say you're on a roll, Paul. Beautiful rendering." Id say so too. Beautiful work, Paul.
Crap, Paul. I bothered to model the Sy Mead design of the Light Cycle in Tron, and my renders don't look as good as your drawing!!! They look as though Apple produced a motor bike. :)
Keep that rendering engine going in Xara, pal!
-g
Gary B. You may want to look into getting a new rendering engine if the one your using is not working properly. I know it took my some time to find mine.
Gary B. I found a tutorial on the mould tool for Xara in The Xara Xone. A guess tutorial by Tony I believe. Wow, it does have some power. That's one thing off my list. Looking forward to needing it in some of my drawings.
I'm still looking for some help with perspective grids to use with Xara. Tips, tricks, anything.
Paul
My 2¢ for today on the ancient Greek quandary of which (guard) is the liar:
You are a prisoner in a room with 2 doors and 2 guards. One of the doors will guide you to freedom and behind the other is a hangman -- you don't know which is which. One of the guards always tells the truth and the other always lies. You don't know which one is the truth-teller or the liar either. You have to choose and open one of these doors, but you can only ask a single question from one of the guards.
What do you ask to lead you to the door of freedom?
The "James T. Kirk" answer is:
If I asked what door lead to freedom, what door would the other guard point to?
If you asked the truth-guard, the truth-guard would tell you that the liar-guard would point to the door that leads to death.
If you asked the liar-guard, the liar-guard would tell you that the truth-guard would point to the door that leads to death.
Therefore, no matter who you ask, the guards tell you which door leads to death, and therefore you can pick the other door.
But this has nothing to do with light cycles, sorry, Paul.
I'll just nip around back and off myself.
Thanks, Doug!
Gary
All you need to understand to draw to perspective is, 1: where is the horizon from your point of view. 2: the horizon is where everything in view vanishes. Thus you have a horizon and a vanishing point. I made this drawing a long time ago for someone on TG to illustrate the (vanishing) point.Quote:
I'm still looking for some help with perspective grids to use with Xara. Tips, tricks, anything.
If you don't understand feel free to ask.
Paul, there's neat little aid called Carapace. It's made by Epic and it's free and very helpful. Just Google Carapace Perspective and follow the link to the Epic page. You can use it to put perspective grid lines on your drawings.
Thank you Mike and Gray for your segestions. I used both of them and came up with a new concept for a background. I think it turned out well. I think you will like it. I used a single perspective to put it together. I though I was starting with somthing simple that ended up more complicated than I thought. Thanks again for the segestions.
Paul
Gary, your still doing the labyrinth aren't you? Your mom is going to tell you to put your marbles away and go back to bed. Lol
I got the biggest kick out of Ludo. Ludo mell bad.
Thanks for all your help my friend. I appreciate all your support even though I pick on your rendering engine. Lol I don't think that I will be wondering off from Xara any time soon. I'm having to much fun.
Thanks again,
Paul.
Ron, A rendering engine is what renders the final image in most 3D design software. Like Blender. They put in all the information into the software about the image they want to draw and the rendering engine gathers all that information and produces the image. Gary uses a verity of 3D software. Xara is a 2D software and has no rendering engine at all, except for me. I was looking into 3D software and Gary tries to discourage me from using it. We have fun back and forth about using rendering engines. I hope that answers your question.
Yes, thanks Paul.
I glad you are getting some use of the technique. When I'm doing a 2 point perspective the vanishing points often go beyond the limits of the page. I zoom out as far as necessary and draw my guide lines on the guide layer then zoom in to work.
Laying out this grid for these light cycles was driving me crazy. I tried several perspective layout based on several rules of thumb. The problem I was having is the light trails on the light cycles was bending in different directions as it was following prospective instead of the light cycles. Stygg was kind enough to send me some additional information on perspective. During our correspondence, I figured out what the problem was. I needed a globe line perspective for this seen. Now the lights following the light cycles are straight. I also used the mould tool to lay out the Xara logo instead of the extrude tool. I think it's all the little details that make a big difference in the final image. I'm much happier with the secant image.
Thank you everyone for taking the time to help me with perspectives. I'm still learning. As usual, there is always somebody on TG willing to help.
Paul