Re: The February 2012 Tutorial Discussion
That was subtle, stygg!
However, you got me to watch it enough times, until I saw what you did!
Clever, and really no criticism here: in cartoon animations, you really can't be subtle. If a character is to slip on a banana peel, the peel has to be the size of a double-wide skateboard.
If motions are exaggerated in cartoons, as with Squash and Stretch, this begs that the actors are exaggerated, too. That's why I made hydrant, lamppost, and to a certain extent the diner, mal-proportioned.
But it's not a criticism! I think you're inventive and I'm just trying to add to our conversation about this month's tute.
—Gary
Re: The February 2012 Tutorial Discussion
Re: The February 2012 Tutorial Discussion
Cheers yet again for more feed back. I did understand about exaggeration in cartoon but all I was trying to show in the clip was, I had finally grasped the concept of the tiny ball being the star and needed exit stage right with a flip or trip as you suggested and then fall back again into frame without bouncing all over the floor. I will try and enhance the hand rail to accommadate the spring board effect better than a bit of metal jutting out, so that should keep me busy and then have a look at the bat and ball, that does look difficult. I hope I have not taken up to much of your time but I have learned alot with this months tut about something I was always wary of doing, animation :eek:
Stygg
3 Attachment(s)
A different animation cycle
Hi stygg—
You're not taking up my time; we're here to discuss the February tutorial and how artists can create variations on core principles.
And there aren't a lot of posts here, so my time is essentially your time. :)
By the way, if you're an on-watcher, feel free to chime in and post. One-way communication is a TV set, not a forum.
I've attached a XAR file I whipped together this morning to demonstrate two things: an animation cycle of a cartoon character flapping its arms, and "the larger picture"...how other elements can support the main "hero". I've got the sky moving downward so the character sort of looks like he's traveling upwards, the title grows larger, and to compete the animation (because I didn't have a good ending!), an end title closes out the animation.
This is far from perfect, if Zeb is watching this thread he's probably ROLFing, but it's just a demonstration of how cycles work in animation. By the way, I got the arms to pivot correctly as a ClipView shape within a no, fill, no outline circle, another trick you can use in Xara. And I'd advise anyone who wants to do something this simple to let the character's arms wave a few more times. My timing sucks in this example, but the principle is there—download the file and have at it!
Attachment 87492
Attachment 87491
My Best,
Gary
Re: A different animation cycle
That's really good Gary and effective, so the arm pivot in clipview is the same type as the one used for the shadow blend, no fill, no outline, send to back, select all, apply clipview? One last question, that's a lot of shapes in the sky background, looks almost like contours? Sorry to ask all the questions but I like to know the ins and outs of a cats perverbial :D
Stygg
Re: A different animation cycle
Hi stygg—
I had no time this morning to draw a sky, so I could have used a very low-rez jpeg to keep the animation file size small, or...
I took one of our stock cloud images (Barb and I have a hard drive full, make good backgrounds!), and ran it through Vector Magic, perhaps the best auto-trace utility around, if you have the bucks and don't want to use Xara's Bitmap Tracer.
The other reason for an all-vector swf is that the result can scale. You use a bitmap in a swf, and it will look coarse if someone tries to play it full screen. Well, you yourself can see this with the diner image for the bouncing balls.
Yes, ClipView objects seem to agree with SWF output, stygg, and yes, I did the same thing with the arm as I did with the shadow for the ball.
You would find it wicked hard keeping the shape center off-center from frame to frame. I tried it once, no joy.
My Best,
Gary
1 Attachment(s)
Re: A different animation cycle
Hi Gary, had a bit of fun with the skies ani. Can't say I got the arms flapping any better as regard timing but all in all another learning curve for me just having fun with this one. :D
Stygg
Re: A different animation cycle
I'd say, "have MORE fun!!", stygg.
I think you're well on your way to Minimalist Story-Telling!
It's a fun, small idea, period.
Not sure, but the sky went to bitmap, didn't it? The reason why might be that you didn't name it, or you did a not-allowed transformation.
Oh, there are things call headline fonts and text fonts. That's Comic Sans you used? I'd suggest Impact or some heavier typeface, but that's always the call of the artist. There's a whole category of typefaces that are for display, and often they're called, for example "Benguiat Display", or whatever. Display fonts are heavied up a little so their thinnest stems don't make TV display buzz when the transmission tries to reconcile .7 pixels or whatever, you know?
If there's any other moves you want to perform on this file, I'd say go for it, and let's us take a look when you're done.
My Best,
Gary
1 Attachment(s)
Re: A different animation cycle
Re: A different animation cycle
I love it!
You get a gold star, and so does stygg, for Original Thinking.
By the way, and please excuse my cheesiness here, the Xara Xtreme Official Guide, now officially out of print, has a chapter on animation.
I'm not trying to sell the book here, quite the opposite and my publisher would have me killed for posting this: the tutorial files for the animation chapter are Chapter 10 files from Xara Xtreme 5: The Official Guide.
Ethically, I won't support this—no questions if you haven't bought the book.
But I think you can parse some of the stuff on your own.
Go for it,
Gary