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And now Kadsu, try several very tiny changes to your initial lines before converting them to a brush; for example apply stroke shapes to them (and convert them to shapes afterwards because brushes displays these internal lines stroke shapes only after the brush itself has been converted to shapes).
You are on the right way to show us very interesting things!
Regards,
ivan
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1 Attachment(s)
Risto, thanks. I like your Viking.
ivan, thanks your suggestion.
Here is another brushflower.
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that last one is absolutely great!!
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Katsu,
Thanks for the beautiful images, especially the delicate flower. I like it very much. Thanks for the brush tutorial too. All the tips help.
Neil
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Great image.
Domo arigato Katsuson :-)
Gary
Gary Priester
Moderator Person
<a href="http://home.earthlink.net/~garypriester">
beehive or elm bust</a>
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another unique style arrives
on the forum. Very nice. [img]/infopop/emoticons/icon_wink.gif[/img]
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Attached picture is what I originally wanted to make in XX. Tried many kinds of brush and had this finish. However the brush seems require too much burden for my PC and the speed get very slow.
My PC is Pentium III 400M 256 RAM.
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I do not see how the slowdown could be due to excessive demand on your computer, if you have Pentium III. I suspect it's just XaraX itself that can only cope with so much. I remember reading that it is best to keep your work in a separate drive from the drive your graphics programs are in. Save a new drawing to the other drive when it is a small file and then continue working on it.
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Thanks BCDEB.
Yes I use different hard disk for data.
Maybe the brush is too complicated as explained in attached file.
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Xara X seems to redraw almost everything after every new line. Still I think there is no vector editor which has fast enough brush drawing.
How about using layers to store the stages of drawing. Store the current state of drawing in the separate layer and use the bitmap copy of that stage for faster editing.. (switch the layer with the vector originall, off) then when you are finished delete the bitmap copies of the stages and enable all layers visible. It's just an idea... I didn't test it yet.