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haha, no Gary, no bools in Wings... http://www.talkgraphics.com/images/smilies/biggrin.gif
though thinking about it, doing the bool subtraction route would probably be a couple of more moves in getting the second box positioned, not to mention having to create the second box it's self... yadayada... I thinx that simply boxing this box top out is the much easier of the two methods... http://www.talkgraphics.com/images/smilies/smile.gif
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You can very well design different parts in Xara X and use them in Wings 3D. Just export from Xara X in Adobe Illustrator format and then select File > Import > Adobe Illustrator (.ai) (click on the small box to set the number of edge bisections). The attached pic is done in that way in Xara X / Wings 3D (even rendered in Wings http://www.talkgraphics.com/images/smilies/smile.gif )
-Paul
TIP! Try to keep the object you make in Xara X simple = try keep the amount of nodes low, to avoid "cluttered" imports in Wings, meaning you probably have to clean up and recreate edges in a better way.
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Thanks, Paul...
Truth be known, I like designing paths better in XARA X than in native modeling apps.
BTW, you notice the filagree work I did on the caps? Are you saying that this sort of stuff is too complex to extrude in Wings? Too many sub-paths.
Gidge, thanks for the advice, too. No bools, eh? I'm not that far into Wings to notice. Damn!
Soquili--I'm a kid at heart, and obviously my work reflects this! ! !
My Best,
Gare
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Hey don't worry Gare, it is me a fault here... I thought you was talking bout the box lid not the corners... hahaha... duh... hey both you guys have a working plan for this and all looks really cool... no crits or suggestins here eh, as this is thinking outside of the box http://www.talkgraphics.com/images/smilies/biggrin.gif
How bout a tut on this guys? Showing everything from Xara to bools, to texturing... this would be fantastic [thumbs up]
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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gary David Bouton:
BTW, you notice the filagree work I did on the caps? Are you saying that this sort of stuff is too complex to extrude in Wings? Too many sub-paths.
<HR></BLOCKQUOTE>
First, when you import an ai-file to Wings it will be automatically extruded, and all you have to do is to resize.
Second, the "problem" is that the nodes will be connected in quite a cluttered way (you try it and you'll see what I mean). This clutter is easier to clean up if you have fewer nodes. And I find the clutter bad when I try to use edge loops.
But on the other hand, if you intend to do no editing on the imported object there will hardly be any problems. So to conclude - it's not the amount of nodes/subpaths, but how the nodes are connected that is the (my) problem.
-Paul
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...about exporting from Xara X to Wings 3D. Nothing fancy but I hope it will give you some ideas and inspiration.
-Paul
The wings in Wings (http://www.talkgraphics.com/images/smilies/smile.gif) look a bit funny (more like bat wings instead of bird wings) and that is because I did the bird in Xara X with the freehand tool, and the lines became too smooth (= too few nodes).
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Hey hey, right on Paul... now this be some inspiration indeed... imagine boxing out something not starting from a cube... http://www.talkgraphics.com/images/smilies/biggrin.gif
thnx http://www.talkgraphics.com/images/smilies/smile.gif
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Thanks for the mini-tut, Paul...I'm sure Gidge will dig this, too.
OK, now I see that I should not skimp on the anchor points (nodes) to preserve a XARA shape.
My Best,
Gare