Is there a tutorial for drawing poker chips in Xara Xtreme? Or if not, any poker chip tutorial that could be adapted to it? Thanks very much for any suggestions!
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Is there a tutorial for drawing poker chips in Xara Xtreme? Or if not, any poker chip tutorial that could be adapted to it? Thanks very much for any suggestions!
think simple
Welcome vegasnews, do a search on poker chips, there's 5 threads.
This thread should get you going vegas.
http://www.talkgraphics.com/showthre...ht=poker+chips
Wow, those are truly phenomenal! You are truly the master of poker chips!
I've tried making some with Xara but I haven't figured out how to wrap the colors around the edge when extruding. This is what I've done so far. These are actually similar to what ivory poker chips looked like in the 1890's or so. I will check the other topics. Thanks!
To change the colours of the sides, just try changing the colour of the lights with the Extrusion Tool. All of the attached were originally red. (I seem to have had more luck than you on the tables :))
Saludos,
Bob.
How to create chips.... and also everything in Xtreme with simple shapes one over other and some transperency objects in Xtreme.....
:)
To change the colour of the sides on an extrusion, just change the line colour.
Great examples and ideas from everyone! Minimiro, you make it look easy but I truly admire how you've done this. And you're showing the one thing that has stumped me so far -- how the colors (such as dark green and orange bands) wrap around to the edge. From your diagram it appears that you've drawn that colored section independently and then just positioned it over the solid light green image. They're not really wrapped around an extruded disk, right? Once I get my brain around this concept I think I'll be okay. :)
I appreciate all of you helping me on this. As I'm sure you've probably figured out, I'm not a designer but I publish a web site about Las Vegas and it would be fun to add a few grambling-related elements here and there.
Yes, everything is illusion, this are just simple vector shapes suitable with perspective deformations.
All this is hand made. no maping no nothing 3D :)
Is this sample make it more clear to you?