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I've been given a project to accomplish: Create a character with less than 5000 polys, texture, bone, rig, and animate a walk cycle, using NO Max plugins(no Character Studio, no HumanIK, no CAT http://www.talkgraphics.com/images/smilies/frown.gif) . Here is the initial sketch, used for reference.
Dan Huff
http://home.neo.rr.com/nikko/
[This message was edited by Dan Huff on November 28, 2003 at 08:47.]
[This message was edited by Dan Huff on November 28, 2003 at 08:52.]
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I've been given a project to accomplish: Create a character with less than 5000 polys, texture, bone, rig, and animate a walk cycle, using NO Max plugins(no Character Studio, no HumanIK, no CAT http://www.talkgraphics.com/images/smilies/frown.gif) . Here is the initial sketch, used for reference.
Dan Huff
http://home.neo.rr.com/nikko/
[This message was edited by Dan Huff on November 28, 2003 at 08:47.]
[This message was edited by Dan Huff on November 28, 2003 at 08:52.]
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I've been bouncing back and forth from Max5 and Wings3D for the modeling, and it's been a lot of fun as well as a good learning experience. Here's a screencap of the finished model in Wings. The rest will have to be done in Max.
Dan Huff
http://home.neo.rr.com/nikko/
[This message was edited by Dan Huff on November 28, 2003 at 08:51.]
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Since I'm supposed to make everything one single mesh, texturing was going to be a little challenging. This multi-colored render was the result of UVW unwrapping and modifying to eliminate stretching when Photoshopping the textures. LOTS of time fixing this stuff...
Dan Huff
http://home.neo.rr.com/nikko/
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...and here he is with textures, pretty much finished, but not completely. No lighting yet. Got bones and rigging to finish... http://www.talkgraphics.com/images/smilies/smile.gif
Dan Huff
http://home.neo.rr.com/nikko/
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Very cool, is this a classroom assignment?
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Yep, our final project for MaxII class! Using Wings3D was allowed, since it is free and available to everyone http://www.talkgraphics.com/images/smilies/biggrin.gif There are some things that are easier to accomplish in Wings than ANYTHING else, and it plays nicely with just about every other 3D package on the market. http://www.talkgraphics.com/images/smilies/cool.gif
Dan Huff
http://home.neo.rr.com/nikko/
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right on Danny... looking very cool indeed... and yea, Wings eh... haha, ya just gotta love this wee app http://www.talkgraphics.com/images/smilies/biggrin.gif Hope you get a really good mark for this http://www.talkgraphics.com/images/smilies/smile.gif Can hardly wait to see the walk cycle http://www.talkgraphics.com/images/smilies/smile.gif
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Here he is, all boned and rigged, for anyone that wants to see it. Now I understand why Character Studio and Motionbuilder exist http://www.talkgraphics.com/images/smilies/eek.gif What a LOT of work!
Next is skinning..... http://www.talkgraphics.com/images/smilies/rolleyes.gif
Dan Huff
http://home.neo.rr.com/nikko/
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