I tried out a little NURBs modeling, the squiggly baloon was the hardest, then rendered in RenderMan, and used a Bryce version 1 background (IMO, earlier versions of Bryce competed with Vue better).
My Best,
Gare
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I tried out a little NURBs modeling, the squiggly baloon was the hardest, then rendered in RenderMan, and used a Bryce version 1 background (IMO, earlier versions of Bryce competed with Vue better).
My Best,
Gare
I tried out a little NURBs modeling, the squiggly baloon was the hardest, then rendered in RenderMan, and used a Bryce version 1 background (IMO, earlier versions of Bryce competed with Vue better).
My Best,
Gare
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gary David Bouton:
I tried out a little NURBs modeling, the squiggly baloon was the hardest, then rendered in RenderMan, and used a Bryce version 1 background (IMO, earlier versions of Bryce competed with Vue better).<HR></BLOCKQUOTE>
I have haeard that quite a few times Gare http://www.talkgraphics.com/images/smilies/smile.gif ,do you ever use Terragen?
Stu.
Stu---
I have a hard time with Terragen, I don't know why. Yes, I've got the demo, but I've also been using Vue for like around 6 years.
Back to the drawing board,
Gare
Hi Gary,
Neat balloons!
Soquili
Hi Gary,
I like this colorfull image... but you said you used NURBS, and i would like to know wich app you used to build your models.
For NURBS i mainly use Rhino. I tried Nurbana some months ago, but it was far from usefull.
I must say also i'm smiling, thinking of using Rhino+Renderman for baloons is like using a bazooka on a bee. But hat's just a smile, tools are not important, the result is all, and the (wo)man doing its art thru the tool.