How can i get smooth vector gradients in Xtreme
Quote:
Originally Posted by
covoxer
I think this was used by some examples in this thread.
Nevertheless, there is one issue with gradient fills that can be avoided using bitmap fills instead.
Linear fill has always 256 steps no matter how many colors you add to it (unless you tweak registry and enable unstable 1024 steps). So, if the object is large enough, and color transitions are sharp, you may notice steps in the fill.
No such limitation with bimap fills exists of course.
Quote:
Originally Posted by
covoxer
No, not really. It's a historical issue. Early versions of Xara had no possibility to add an intermediate colors to the gradient fill. In this case 256 is all you may need since no matter what ending colors are, there will be no more than 256 shades between them (as we work with 8 bits per channel).
Ah! This explains why the vector gradients on my prints are all screwed up (banding) when printed. Thatīs a big problem for some work iīve been doing...
What i donīt understand is why this doesnīt happen with gradients in photoshop? Unless iīm making some confusion...
How can i get smooth vector gradients in Xtreme? Canīt it deal with 16bits per channel?
Sorry the off topic :(
Re: How can i get smooth vector gradients in Xtreme
Quote:
Originally Posted by
Miguel B.
Sorry the off topic :(
Miquel it's a good question but Off Topic as you noted.
I've moved your post to a new thread for discussion.
Re: How can i get smooth vector gradients in Xtreme
Quote:
Originally Posted by
Miguel B.
...How can i get smooth vector gradients in Xtreme?...
Recreate the gradient using a blend, or a series of blends if you need multiple color transitions. Not a pretty answer, but it is feasible.
Re: How can i get smooth vector gradients in Xtreme
Here (http://www.talkgraphics.com/showpost...postcount=96):
Quote:
Originally Posted by
Xcellent
i hope i'm not mistaken.. If you choose 'repeat' on color grades the steps suddenly become smoother and the 256 colors per fade is history?!?
And here (http://www.talkgraphics.com/showpost...ostcount=103):
Quote:
Originally Posted by
covoxer
Yes, you are right, it turns to 2048.